I like to play with 3D modeling. It takes a lot of my time, and the results are meager at best for an amateur like me. I can spend 30 hours designing a one-eighth of a space cruiser, only to give up because it takes 4 hours to render an image. Ok, well I find it fun.
I have tried a lot of different programs to do this stuff with – there is some really good stuff out there. I like the simplicity and understandability of POV-Ray, I like the easy animation utilities in Caligari TrueSpace. To do this kind of thing professionally, you need a good program like 3DS Max. I understand that although costly, it’s the industry standard in 3D.
But since this is but a hobby to me, I needed something more along the lines of freeware. So my good friend told me about Blender. “It’s complicated, but it will let you get started”.
The Failure of Open Source
Well, it didn’t let me get started. First, there was no manual. There’s no support department. I did a web search for “Blender tutorial”, and the results I got that weren’t about making margaritas, were by individual users who just documented some thing they had managed to accomplish with Blender. The problem is that it isn’t professional grade – not one bit of it.
The first tutorial told me to load a sample file that came on the CD I never bought because I downloaded the software. I did a web search for the blender sample project files and got nothing.
The next tutorial looked great! Make a mountain in 15 minutes. Except that it assumed that I am already an experienced Blender user. It said things like:
select the top vertecies with the border select (B Key) and Move them down (G Key).
Ok, apart from the bad spelling, punctuation, and capitalization, I was unable in an hour to select the top vertices doing ANY COMBINATION of things with the B key. It just didn’t work as easily as the tutorial explained. I figured that I would just skip that part, and move on. Then I got to this:
Use Border Select to select 3 sets of vertices on both sides of the surface and Subdivide.
Again, there was no way I could select any vertices at all. Whatever I tried the whole mesh remained selected and there was no way to do anything other than translate (move) the whole thing around the screen. So I gave up but read on till I got to the following line – keep in mind that this tutorial was supposed to be mountains in 15 minutes:
By the way, you need to have some sort of texture assigned to the mesh for the 'Noise' to be visible.
I like that. “some sort of texture”. Hmmm. So this tutorial is easy and quick only after hours of preparing textures, and figuring out what to do with the (B) key.
So I scanned the tutorial for some email address I could use to get some clarification from it’s author. Guess what – THERE WAS NONE. I tried the Blender site for a manual, and here’s what I found…
The manual designers are suffering from big delays... already working since half november they can't get it ready in time. Originally the book should be in print now, but the expectation is this will start after 2nd week of january earliest.
What a shock! No manual! And I bet it’s no better than the tutorials I saw. The upshot is that if you want to use open source software, you have to settle for no support, no quality, no manual, no recourse if you can’t get your job done.
Suddenly the thousands that it costs to go with 3DS Max seems worth it. I can e-mail support and ask why I can’t select a vertex, or how I can make mountains, it’s all part of having a real, commercial quality piece of software. You get manuals, and there are thousands of 3rd party plug-ins for it.
The storel of this morey is that you get what you pay for – you always have and you always will.
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